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UIFlippable

A Graphic altering tool which can flip a graphic either Horizontally / Vertically or both.


Contents

1 Overview

2 Properties

3 Methods

4 Usage

5 Video Demo

6 See also

7 Credits and Donation

8 External links


Overview

The Flippable effect allows you to flip a graphic either on the Horizontal axis, vertical axis or both through this simple component..

Note when used with other graphical effects, this component must be ordered the highest, else Unity will report an error. (see usage)


Properties

The properties of the UI Flippable component are as follows:

Property Description
Horizontal Flip the graphic horizontally
Vertical Flip the graphic vertically

Usage

Available as a Game Component menu in “UI / Effects / Extensions / Flippable”. Simple add to any Image or Graphic Component.

Note Unity has changed it’s behaviour about stacking multiple BaseMeshEffects, if the effect alters vertices then the component must be ordered at the top of the components.
E.G. UIFlippable must be ordered above OutLine / NicerOutline etc. The control will automatically do this when added to a GameObject, but if you reorder it you may get a NullReferenceException. To fix, either reorder or touch any property.


Video Demo

Click to play

UIFlippable Demo


See also

N/A


Credits and Donation

Credit ChoMPHi


Sourced from - http://forum.unity3d.com/threads/script-flippable-for-ui-graphics.291711/