[!IMPORTANT] ⚠️ This control has been deprecated for Unity 6 and is no longer maintained. It remains documented for legacy reference.
Stripped down SIM Input module for just gamepad/keyboard input
1 Overview
3 Methods
4 Usage
6 See also
Focused input module for just gamepads as opposed to the standard Standalone Input Module
*NOTE, not compatible with the StandaloneInputModule, so please remove / disable this before adding this component
| Property | Description |
|---|---|
| Actions Per Second | Repeat rate for move/submit actions while a button is held. |
| Repeat Delay | Delay before repeating move/submit actions. |
| Horizontal Axis | Axis name for horizontal navigation. |
| Vertical Axis | Axis name for vertical navigation. |
| Submit Button | Input name used to trigger Submit. |
| Cancel Button | Input name used to trigger Cancel. |
| On Submit (event) | Invoked when a submit action is processed. |
| On Cancel (event) | Invoked when a cancel action is processed. |
This component does not expose public methods beyond inherited behaviour.
To enable the Gamepad Input Module, simply add the component to the EventSystem using: Add Component -> UI -> Extensions -> GamePadInputModule
“Link to demo video or animated Gifs”
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SimonDarksideJ
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