GamePad Input Module
[!IMPORTANT] ⚠️ This control has been deprecated for Unity 6 and is no longer maintained. It remains documented for legacy reference.
Stripped down SIM Input module for just gamepad/keyboard input
Contents
1 Overview
3 Methods
4 Usage
6 See also
Overview
Focused input module for just gamepads as opposed to the standard Standalone Input Module
*NOTE, not compatible with the StandaloneInputModule, so please remove / disable this before adding this component
Properties
| Property | Description |
|---|---|
| Actions Per Second | Repeat rate for move/submit actions while a button is held. |
| Repeat Delay | Delay before repeating move/submit actions. |
| Horizontal Axis | Axis name for horizontal navigation. |
| Vertical Axis | Axis name for vertical navigation. |
| Submit Button | Input name used to trigger Submit. |
| Cancel Button | Input name used to trigger Cancel. |
| On Submit (event) | Invoked when a submit action is processed. |
| On Cancel (event) | Invoked when a cancel action is processed. |
Methods
This component does not expose public methods beyond inherited behaviour.
Usage
To enable the Gamepad Input Module, simply add the component to the EventSystem using: Add Component -> UI -> Extensions -> GamePadInputModule
Video Demo
“Link to demo video or animated Gifs”
See also
N/A
Credits and Donation
SimonDarksideJ
External links
N/A