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BoundToolTip

An alternate Tooltip implementation with central listener


Contents

1 Overview

2 Properties

3 Methods

4 Usage

5 Video Demo

6 See also

7 Credits and Donation

8 External links


Overview

A tooltip implementation which uses a manager to control the tooltip appearance, provides a different way to manage multiple tooltips in a scene


Usage

Add the ToolTip control to your scene using: GameObject -> UI -> Extensions -> BoundToolTip -> ToolTip

If no tooltip item exists in the scene, one will e created automatially for you.

An additional “Tool Tip Trigger” is also available to activate the tooltip, by adding the relevant component: UI -> Extensions -> Bound Tooltip -> Tooltip Trigger


Video Demo

“Link to demo video or animated Gifs”


See also

ToolTip HoverToolTip


Credits and Donation

Martin Sharkbomb


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