An alternate Tooltip implementation with central listener
1 Overview
3 Methods
4 Usage
6 See also
A tooltip implementation which uses a manager to control the tooltip appearance, provides a different way to manage multiple tooltips in a scene
Add the ToolTip control to your scene using: GameObject -> UI -> Extensions -> BoundToolTip -> ToolTip
If no tooltip item exists in the scene, one will e created automatially for you.
An additional “Tool Tip Trigger” is also available to activate the tooltip, by adding the relevant component: UI -> Extensions -> Bound Tooltip -> Tooltip Trigger
“Link to demo video or animated Gifs”
Martin Sharkbomb